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Almost at the same time, Archon Ultra was released, and it turned out to be not nearly as good as this one. The music is appropriately epic, but a little repetitive.ĭark Legions turned out to be the end of the road for Archon type games. There is an alternative map view from which all commands can be committed, too, though. The strategic map is initially shown in some sort of three-dimensional view which is too close to be really useful. The fights are shown on two zoom levels from top down.
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they can deal quite a lot of damage, but as soon as they receive the first blow themselves, they simply disappear - perfect for units with strong ranged attacks. Conjurers can even call completely new creatures into the running game and Illusionists basically do the same thing - just that the creatures they call aren't real.
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Ogres can disguise themselves as rocks, lakes won't stop Water Elements. Other units have special skills which can be used on the strategic map instead. Or the Vampire who first stuns his victims and then sucks the life out of them (while revitalizing himself through that). Some have tricks up their sleeve, like the Seers who can confuse their enemies so much that their controls get all messed up. Each unit has two different attack modes some try to keep the enemy away to deal damage from range, some try to close in and deliver deadly blows. In classic Archon style, the two units now fight it out arcade style on a random landscape. Sooner or later, the enemy approaches - and once two enemy units land on the same map square, the game switches to a battle screen. Apparantely, each fraction wants the other's magical orb, and their soldiers are prepared to kill and die for it.Īfter setting up an army (based on money to ensure both sides have the same basic chances) and setting up traps all over the map, each player moves his units around in typical turn-based fashion. Which has nothing to do with this game, because Dark Legions has two evil fractions fighting each other. angels locked in combat with demons, white against dark magic and so on. Views: 25257 Screenshots Review by Mr Creosote ()Īnother battle between good and evil. This item is part of ICHEG's Computer Gaming World collection, a large group of magazines and review copies of games donated to the museum in 2011 by 1UP.Theme: Fighting / Multiplayer / War / Sword & Sorcery The possibilities for the future seem limitless, and "gamers" eagerly await the release of advanced consoles and new game titles. The games they play are a unique combination of technology and graphic art, and game developers have continually pushed the limits of design to create exciting new settings and cutting-edge graphics.
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They still play in their home or dorm room with friends, but increasingly they play online as well. Today, players are boys and girls, men and women, both young and old. The gaming world was once populated primarily by pre-teen and teenage boys, often huddled around televisions in each other's living rooms. In the nearly four decades since the release of the Magnavox Odyssey, home video game consoles have become a significant part of American culture and the industry has grown into a multi-billion dollar enterprise.
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It all began with Ralph Baer, the "Father of TV Games." His ideas ushered in a new era of electronic entertainment and sparked the home video game revolution.